

SID MEIERS STARSHIPS CONFIURATIONS SERIES
Naturally, many elements of the 'Civ' series are ever-present in 'Starships.' There is the need to advance technically, produce better and better units, spread through the map and outwit and out plan the rival factions. From there, it's not hard to glimpse the likelihood that the new trade partner will likely end up as part of political unions with the player's faction.
SID MEIERS STARSHIPS CONFIURATIONS FREE
By dispatching some threatening bullies, the neighbor becomes a trade partner and gifts the fleet's faction its choice of a free technology. quickly demonstrated how with just one world to call home, a fleet could start out by assisting the closest neighboring world. And stepping into the role is where the player starts in 'Starships.' In such a world, where multiple planets band together into a single political entity, whose job is most fun and the most daring? That would be the fleet commander. Where 'Beyond Earth' was focused on the struggle for a single new wild world, 'Starships' is about what happens when the seeding of dozens of new worlds creates a space not unlike the world of 'Star Trek.' Instead of trying establish a new Civilization on an alien world, 'Starships' is about managing fleets and facing off with fleets controlled by already civilized factions.

What's important to know and something that will likely be tricky to market even after 'Starships' is released, is that it is its own game and not dependent on 'Civilization: Beyond Earth.' There is a bit of crossover, a subject that I will come back to, but more importantly, the idea and world that is 'Starships' was born from that moment when humans left earth in 'Beyond Earth.' Still, to hear him explain where a game was born from and where it's going, you have to know that either consciously or subconsciously, he is often thinking a hundred moves ahead.įiraxis and 2K Games recently announced 'Sid Meier's Starships,' a turn-based adventure-driven interstellar strategy game, and at PAX South, Sid Meier, Will Miller, and David McDonough hosted a panel to meant to more fully introduce the new game. He has a very ordered mind, but he also has a keen eye for the kind of structured fun that pervades his games. And that it's that familiarity that can be a stumbling block when hearing Firaxis' director of creative development speak. A dynamic battlefield could mean all the difference & Sid Meier Hopes to Surprise Players Who Choose to Go Beyond 'Beyond Earth'.įans of the 'Civilization' series, trains, the Civil War and so forth are likely already quite familiar with the machinations of Sid Meier.
