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We must remember that the servers will not be up 24x7 in Beta 1 See also this warning on the store before you buy a pledge. I thank you very much for your interest and I hope that one day you like what you see enough to sign up. It's not that I don't want more folks to join us, I just want folks who are looking to be part of our kind of Beta 1, not the more recent variants that we've been seeing for the last few years. Beta 1 is for folks who want an "old school" Beta 1 experience, with all the fun and frustration that comes with that. We have a long way to go before we get into Beta 3 (which I would describe as you did) so you might want to wait till then.
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As we've been talking about since January, we are targeting release for the end of next year. "Please, please, please don't donate yet if you are looking for a game that is in "the finishing end of things" because we certainly are not there yet. Beta 1 is just the start of our Beta process, not the final part of testing for a game that is feature-complete or is just getting localized to another country." source " We must present a game that, while certainly not a Beta 1 game compared to today’s “almost ready to launch” or “have launched in other countries” Beta tests, should be solid enough to make our Backers excited about the Beta test process.
#CAMELOT UNCHAINED BETA RELEASE DATE FULL#
Will be basic, with bugs and incomplete or work in progress systems or gameplay slices rather than full game loops. Reminder from mark this will be an 'old school' beta rather than how most studios do it these days (which is as marketing for a near release product)
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Tl dr dont stream, video, image or talk about test content outside of the backer only forums
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Initially projected to be 4th of july but was delayed a number of weeks from a mix of GDPR workload effect and the crash rate of the build not being acceptable for beta
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